Tag: story tone

45: Call to Quest (Movement 1)

What quest, challenge, or invitation is presented to your Hero? What choices? How does it highlight the overall dramatic question of your story?

Our hero must be presented with a challenge, and one that will create a necessity for our hero to have to decide, on their own, if they want to embark on such an adventure. The Call to Quest is often presented to our hero by a Herald character, though it doesn’t necessarily need to be a human or creature character, it could also be an incident, or potentially occur within the Inciting Incident.
The Call to Quest forces our hero into a major decision: To refuse the call to quest and continue on in the comfort of their known world; or, heed the call to quest, thrusting themselves into the Unknown World, which they know little or nothing about…especially the dangers that lurk in the shadows of the Unknown World.

Join Adam and Devin on their quest to breakdown the Call to Quest story event!

44: Inciting Incident (Movement 1)

What is the Inciting (or Exciting) Incident of your story? How does it set the entire story in motion or tip the first domino in your story’s chain of events?

Our Inciting Incident is the moment the story “officially” begins and is set in motion.
The Inciting Incident is the moment that changes everything for our hero, and perhaps the other main character(s), and puts them on our stories path. The first domino is tipped and the story is set into motion.

32: Story Architects

In this episode, we continue our introduction to story structure. What are the different ways you can approach story structure? What does it mean to be a story architect? Devin and Adam discuss how to design and build your story’s structure.

31: Introduction to Story Structure

Season Two begins!

Adam and Devin embark on their exploration of story structure and its design. Master your storytelling structure! Why do storytellers struggle with story structure so much? How can you look at story structure as a freeing process rather than a limitation?

28: Flashbacks and Flash-Forwards

How do you effectively jump time in your story? What are the different ways you can use these tools to elevate your audience’s experience? Relatability, exposition, clues, set-ups and payoffs? Devin and Adam examine flashbacks and flash-forwards.

18: Setups and Payoffs

How do you foreshadow or setup something in your story to have the most effect when you pay it off? Do you pay off with a twist, turn, reveal, discovery, or realization?

17: Dialogue and Subtext-Part 2

Devin and Adam conclude their two-part discussion about dialogue and subtext with some great examples and helpful tricks to write subtext easily.

12: Tone, Style, and Genre

What is the tone or mood of a piece?  How are you expressing your story?  What is the overall voice?  Adam and Devin examine tone, style, and genre.

Scroll to top