Month: March 2019

45: Call to Quest (Movement 1)

What quest, challenge, or invitation is presented to your Hero? What choices? How does it highlight the overall dramatic question of your story?

Our hero must be presented with a challenge, and one that will create a necessity for our hero to have to decide, on their own, if they want to embark on such an adventure. The Call to Quest is often presented to our hero by a Herald character, though it doesn’t necessarily need to be a human or creature character, it could also be an incident, or potentially occur within the Inciting Incident.
The Call to Quest forces our hero into a major decision: To refuse the call to quest and continue on in the comfort of their known world; or, heed the call to quest, thrusting themselves into the Unknown World, which they know little or nothing about…especially the dangers that lurk in the shadows of the Unknown World.

Join Adam and Devin on their quest to breakdown the Call to Quest story event!

44: Inciting Incident (Movement 1)

What is the Inciting (or Exciting) Incident of your story? How does it set the entire story in motion or tip the first domino in your story’s chain of events?

Our Inciting Incident is the moment the story “officially” begins and is set in motion.
The Inciting Incident is the moment that changes everything for our hero, and perhaps the other main character(s), and puts them on our stories path. The first domino is tipped and the story is set into motion.

43: Known World Routine (Movement 1)

Where do your characters come from? Where and how do they live? Where do they work or go to school? What is the status quo of your story world?

The Known World Routine event of your story is a great opportunity to show the audience your protagonist’s inner obstacles and issues they must overcome should they accept the Call to Quest. Join Adam and Devin as they explore the second event in Act 1… Known World Routine.

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