How does your story’s quest or adventure open up here? How can you use it to provide a breathe of fresh before your crisis?
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How does your story’s quest or adventure open up here? How can you use it to provide a breathe of fresh before your crisis?
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How does your Hero react to crossing into the Danger Zone? Did they survive unharmed? What new realizations do they have? Join Devin and Adam as they explore the first story event in Movement 3, the Close Call.
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How does your hero react as they near the second threshold of change? How do they negotiate their first encounters with the force of antagonism?
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What are the rules of your story’s mythology? What tools is your hero introduced to in order to deal with the unknown world of Act 2?
Though the Watering Hole event may raises the stakes by touching on the dangers of the Unknown World, the Rules & Tools event is our opportunity to equip our hero with some specific knowledge and tools they will need along the way.
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The First Day of School is the first story event in Act 2 and Movement 2. How does your hero respond to the contrast of Act 2’s Unknown World they have just entered? Are they shy, afraid, boastful, foolish? What does this tell us about them?
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What quest, challenge, or invitation is presented to your Hero? What choices? How does it highlight the overall dramatic question of your story?
Our hero must be presented with a challenge, and one that will create a necessity for our hero to have to decide, on their own, if they want to embark on such an adventure. The Call to Quest is often presented to our hero by a Herald character, though it doesn’t necessarily need to be a human or creature character, it could also be an incident, or potentially occur within the Inciting Incident.
The Call to Quest forces our hero into a major decision: To refuse the call to quest and continue on in the comfort of their known world; or, heed the call to quest, thrusting themselves into the Unknown World, which they know little or nothing about…especially the dangers that lurk in the shadows of the Unknown World.
Join Adam and Devin on their quest to breakdown the Call to Quest story event! |
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What is the Inciting (or Exciting) Incident of your story? How does it set the entire story in motion or tip the first domino in your story’s chain of events?
Our Inciting Incident is the moment the story “officially” begins and is set in motion. The Inciting Incident is the moment that changes everything for our hero, and perhaps the other main character(s), and puts them on our stories path. The first domino is tipped and the story is set into motion. |
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What are the events that transition your Hero from the end of Movement 1 (Out of Comfort Zone) to the end threshold of Movement 2 (Into Danger Zone)? Why do we like to think of Movement 2 as the first day of school?
UPDATE: It was brought to our attention that a section of this episode was faulty, so we fixed it and uploaded a clean episode. Thanks for pointing this out!
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What are the elements that make up a good scene? How do you link scenes together to create a longer sequence? Devin and Adam discuss the building blocks of great scene building.
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Adam and Devin embark on their exploration of story structure and its design. Master your storytelling structure! Why do storytellers struggle with story structure so much? How can you look at story structure as a freeing process rather than a limitation?
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