Tag: setup and payoffs

74: Tying Up Loose Ends (Movement 6)

How do you bring closure and resolution to your story? How do you make sure all your setups have satisfactory payoffs? Next on Storyosophy. Join Devin and Adam for some Storyosophy!

52: Approaching the Danger Zone (Movement 2)

How does your hero react as they near the second threshold of change? How do they negotiate their first encounters with the force of antagonism?

46: Refusal of Call (Movement 1)

Now that your hero has received the call, how do they answer it? Are they a willing Hero or do they have doubts and inner conflicts?

Refusing the Call to Quest provides the opportunity to strengthen our Hero’s character as they are within their ordinary world, and shed light on their internal obstacle(s), definitely highlighting their own uncertainty and lack of confidence in themselves to be able to embark on the journey presented to them in The call to Quest.
• Our Hero hesitates in their decision to heed the call to quest.
• Perhaps something happens that makes our Hero second guess embarking on the journey.
• Our Hero doubts themselves and their ability to physically, emotionally, mentally, spiritually embark on the journey.
• Great setup opportunity to show our Hero’s arc in the end and how much they have learned and changed.

Debate (Internal and/or External): The debate is our Hero working through everything the herald character has presented them with. The debate is often more internal than external, and it’s our hero trying to weigh all of their options. Our Hero visits or is visited by something or someone that provides a new perspective that reinforces the importance of the journey.
•Our Hero realizes only they are supposed to go on the journey.
• Though doubt, fear and uncertainty still plagues our Hero.
• Can also include the Meeting with Mentor(s) scene(s).

43: Known World Routine (Movement 1)

Where do your characters come from? Where and how do they live? Where do they work or go to school? What is the status quo of your story world?

The Known World Routine event of your story is a great opportunity to show the audience your protagonist’s inner obstacles and issues they must overcome should they accept the Call to Quest. Join Adam and Devin as they explore the second event in Act 1… Known World Routine.

41: Story Blūprint Overview

What are the events, movements, and acts of your Story Blūprint. What do you need to consider when creating your Blūprint? What are the important events of each movement? Join Adam and Devin for a basic summary of structure.

40: Movement 6 (Act 3)

Adam and Devin continue to talk about Act 3, by exploring Movement 6. What events take your hero from the climax to the resolution of the story? How do you tie up your loose ends?

39: Movement 5 (Act 3)

Devin and Adam begin to break down a story’s Act 3, by exploring Movement 5. Coming from Movement 4’s recovery, what events do you use to build to your story’s climax?

38: Movement 4 (Act 2)

What are the events that take your hero from the midpoint crisis to their self realization and recovery? Join Adam and Devin as they finish breaking down Act 2, by examining Movement 4.

36: Movement 2 (Act 2)

What are the events that transition your Hero from the end of Movement 1 (Out of Comfort Zone) to the end threshold of Movement 2 (Into Danger Zone)? Why do we like to think of Movement 2 as the first day of school?

UPDATE: It was brought to our attention that a section of this episode was faulty, so we fixed it and uploaded a clean episode. Thanks for pointing this out!

35: Movement 1 (Act 1)

What are the events that make up Movement One (or Act One)? How do these events translate into future acts and movements? Why is it important to keep Movement One as tight and clean as possible? Devin and Adam lay the groundwork for the events of Movement One.

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