Tag: call to quest

47: Choosal of Call (Movement 1)

After debating, what causes your hero to choose to go on their quest or journey? Is there a mentor or moment of raised stakes that is the catalyst for that choice?

Our hero’s first true action, they make the decision in Choosing to Answer the Call to Quest.
• This marks the beginning of change for your hero, though subtle, we still have a long road ahead of us.
• Our hero’s arc has begun.
• Often marks the end of Act 1 and the beginning of Act 2.

Suggested Story Elements to Include in Choosal of Call.

Key Event (Catalyst): The Key Event is the event that officially changes the perspective of our hero. Ever since the herald has presented our hero with information, and a The Call to Quest has been challenged, our hero has been “on the fence” trying to sort through the disruptions that have abruptly impacted their ordinary life in their ordinary world. The Key Event pushes our hero over the fence, essentially making up our hero’s mind for them.

45: Call to Quest (Movement 1)

What quest, challenge, or invitation is presented to your Hero? What choices? How does it highlight the overall dramatic question of your story?

Our hero must be presented with a challenge, and one that will create a necessity for our hero to have to decide, on their own, if they want to embark on such an adventure. The Call to Quest is often presented to our hero by a Herald character, though it doesn’t necessarily need to be a human or creature character, it could also be an incident, or potentially occur within the Inciting Incident.
The Call to Quest forces our hero into a major decision: To refuse the call to quest and continue on in the comfort of their known world; or, heed the call to quest, thrusting themselves into the Unknown World, which they know little or nothing about…especially the dangers that lurk in the shadows of the Unknown World.

Join Adam and Devin on their quest to breakdown the Call to Quest story event!

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